Personal Training Ai · F2 Training System

Entering the ring…
⏸ PAUSED
Score
0
x1
PWR ×1.0
YOU
STR STA
Bot · Rd 1
STR STA
⌨️ keys / 🥊 IMU→InputEngine→intent→🥊 F2 Combat

TKO!

He's down.

0
Score
0
Best combo
0
Lifetime punches
Round 1
POWER · Standing Chest Press

Press the bar forward — full range. Every rep = more power next round.

0 reps · power ×1.0
NEXT ROUND IN 0:10
⚔ You've been challenged

A F2 Combat Duel

—

The corner is the work. The boxing round is your active recovery. Match the reps — under fatigue.
⚔ F2 Combat Training · 1-on-1

Set the terms

Old-school challenge: pick the work, the reps, the rounds. Then send it. They have to match you.

Style
The work tap to add · set reps
Share your challenge
⚔ F2 Combat Training 1-on-1 — complete

Work + fight — done.

0
Combat score
0
Reps completed
0
Rounds
0
Your best
Leaderboards & verified reps are coming. Your result is saved on this device.

Want more moves?

Join the Alpha and unlock new fighting skills.

Early Alpha — features may change.

You · 0 reps · Rd 1
waiting…
Opponent · 0 reps · Rd 1
📹 Live combat — trash talk allowed 🎤
Between-rounds spotlight Build Your Own F2 Training System Open →
🧬
Character sheet · this device 0 lifetime strikes + reps Saved

F2 Combat™ · Patent PendingEmbodied-capability & verified-performance tech · DigitalExpo × PersonalTraining.Ai · Privacy & Cookies

How this is built — the contact engine on a photoreal opponent

Same generate-to-contract pattern. The engine reads punch {hand,power} + a guard hold. The opponent (a photoreal sprite composited into the 3D ring) alternates openings (timed target requiring a hand → land it for damage + a head-snap frame) and attacks (telegraphed → GUARD or take damage). AIM + SWING + TIMING, now against a reacting fighter.

On the real boxing band kit, two wrist IMUs fire the punches and the bands are the resistance. Swap the source, the fight is unchanged.