Personal Training Ai · F2 Training System




Two hands. Left hand fights the left side, right hand fights the right — home keys F & J.
Aim for the glowing target: a head cue only lands on a head shot, a body cue on a body shot. Time it as the ring reaches the fighter.
He's down.

Press the bar forward — full range. Every rep = more power next round.
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Old-school challenge: pick the work, the reps, the rounds. Then send it. They have to match you.
Join the Alpha and unlock new fighting skills.
Early Alpha — features may change.
F2 Combat™ · Patent PendingEmbodied-capability & verified-performance tech · DigitalExpo × PersonalTraining.Ai · Privacy & Cookies
Same generate-to-contract pattern. The engine reads punch {hand,power} + a guard hold. The opponent (a photoreal sprite composited into the 3D ring) alternates openings (timed target requiring a hand → land it for damage + a head-snap frame) and attacks (telegraphed → GUARD or take damage). AIM + SWING + TIMING, now against a reacting fighter.
On the real boxing band kit, two wrist IMUs fire the punches and the bands are the resistance. Swap the source, the fight is unchanged.